Theses images are created in Kinetix's 3D Studio Max series by me, Ebbe Holsting. Click a
thumbnail to see a full size image...
Out of pure imagination I came up with this image. 2 spots used for the rotating lamp, volume
lights added to ceiling lamps to the right as well as the rotating lamp, and shadowcasting chosen
for all lights except a central omni light.
I needed a background for my Windows desktop and came up with this... Noise used for bump
mapping the "ground" as well as the water and also the textures on these surfaces are noise maps.
Flat Mirror effect applied to water surface, and text modified with MeshSmooth to give the softer
looking letters. Glow effect added to the text.
Another image using bumpmapped water with mirroring effect. Cave walls textured with a simple
grayscale noisemap. Not the most advanced scene, but it's got quite a mood over it, I think...
Inspired by an image made by a friend I did this scene. Waste water made of a box with an
added noise modifier to give an uneven surface. Combustion added to hemisphere above the barrel
and volume light added to the spot shining through the openings in the roof.
Inspired by a computer game I came up with this which should look like a mine or something.
Volume light added to light in the background and glow added to the lightbulb in the middle of
the picture.
This picture was made by following a tutorial and the result is quite realistic! Mostly
due to some extended mapping.